Resident Evil HD Remaster Review: Monster's Ball
For a game that's based on code that's 13 years old, Resident Evil HD Remaster looks stellar. It might not have the eye candy of remasters of last generation games such as Metro Redux or The Last of Us, but it is significantly better looking than the Resident Evil 4 remaster, which looked just a shade above the GameCube original. Playing on a PC with anti-aliasing enabled further improves the graphics, with the game still being capable of hitting 60 frames per second.
It also brings back the "tank" controls of the series - something that was dropped completely from Resident Evil 6. This control scheme allowed you to either move, or turn - something that was necessitated with a fixed camera system that changed perspectives because of character movement, and compounded by the fact that the original PlayStation did not have analog sticks.
There are other signs too that you're playing a classic game. You will frequently have to backtrack through the game's world, navigating through it by rote memorisation. The puzzles are confounding and more often than not you'll find yourself back in the same area you were a while earlier, dealing with vague clues to solve seemingly impossible enigmas.
Most modern games abhor backtracking and the lack of a hint system, Resident Evil HD Remaster is a throwback to a time when 3D had its first impact on game design and production. The end result is one fraught with frustration and the inevitable feeling of success amplified by the sheer obtuseness of the puzzle design that will have you glued to your favourite game walkthrough site as you progress. It's a heady mix that compels you to trudge on.
Another throwback to simpler times is the save system. Instead of modern checkpoints that automatically save your game, here you'll find yourself scrounging around drawers and cabinets in search for ink ribbons; these can be used up at typewriters you'll find in different places to save your progress.
This is one part of the game we wish was modernised in the remastered version. The last thing you want is scurrying around with low ammo and walking corpses galore as you search for ink ribbons and a typewriter to save your progress.
If you're not smart with your inventory, this will be a regular occurrence as we soon discovered. All this makes Resident Evil HD Remaster more suited for long hours of play than quick 20-minute bursts, so make sure you have time set aside.
The combat heightens the horror. You can't run and shoot as you would in most modern titles - you have to stand still to aim your guns, and that, coupled with perennially low ammunition means you have to pick your fights wisely. Avoiding open firefights is the better choice more often than not.
Resident Evil HD Remaster's design restrictions heighten the game's survival horror feel, proving that less is indeed more. It delivers tension, horror, and fear liberally. In exchange, you have to commit your time to the game, and put up with some seemingly archaic conventions. In today's world of in-app purchase-laden affairs, it's a welcome throwback to when games demanded you, instead of money.
We played a retail copy of Resident Evil HD Remaster on the PlayStation 4. Resident Evil HD Remaster is available on the PC for $19.99 (around Rs. 1300) on Steam; PS3 and PS4 for Rs. 1,664 and Xbox One at Rs. 1,120. Globally it's out on the Xbox 360 as well, but the Indian Xbox 360 digital store did not have it listed last we checked.
Comments
Post a Comment